Real Escape Game
REG vol. 1 – Escape from the Mysterious Cathedral
REG vol. 2 – Escape from the Werewolf Village
REG vol. 3 – The Crazy Last Will of Dr Mad
REG vol. 4 – Escape from the Haunted Ship
REG vol. 5 – Escape from the Bank
REG vol. 6 – Escape from the Moon Base
REG vol. 7 – Escape from the Walled City
REG vol. 8 – Last Garden: Save Nature, Save Humanity
REG vol. 9 – Escape from the Conspiracy

Encounter – The Dormitory
Encounter – The Community Centre

FindX – Office Breakout [beta-test]
FindX – Saving Dua Tau

ThinkOut x Lockdown – Journey to the End and Back
Lockdown – Whisper of the Guardians
Lockdown – Artefact Tempus
Lockdown – Code of Silence

Nomis Piy
Nomis Piy – Meltdown – Rescue Mission
Nomis Piy – The Abandoned Chapel
Nomis Piy – Murder on the Blue Atlantis
BreakOut x Nomis Piy – Trapped in My Own Mind [temporary escape room]
Nomis Piy – The Triads
Nomis Piy – Escape from the Forbidden Mansion
Nomis Piy – Enigma – Quest for the Code Book
Nomis Piy – The Extraordinary Tea
Nomis Piy – Finding Christmas

The Escape Artist
The Escape Artist – Escape from Reverie
The Escape Artist – The Mystery Mansion
The Escape Artist – Anti-Drug Escape Game
The Escape Artist – The Four Horsemen of Doom
The Escape Artist – Project ILC
The Escape Artist – The Guardians
The Escape Artist – Iridian Legends
The Escape Artist – Operation Rescue Mid-Autumn

Other escape, mystery, or puzzle-style events
I Know Who Killed You This Halloween
Where’s Max?
Changi Revisited – The Hendon Horrors
Freeing SG – Rise to the Challenge: Biohazard
Roomraider – Amazing Race
Premonition: 90 Minutes Before
Stranded on Mars
Xcape – CIA Crisis
Crime City
S-capegoats – NS-cape

Not events, but always-available murder mysteries – CSI: A Good Night to Die
Xcape – Shanghai 1943

Other events with escape or mystery elements
The Inside Job


Nomis Piy – Finding Christmas

When: 15 Dec 2018
Team: Six people
Venue: Enabling Village

Nomis Piy gave us all an early Christmas gift with this event, held within the Enabling Village at Redhill. There were quite a few surprises, starting from the impressively large first round of 25 mini puzzles. We appreciated that there was variation in the difficulty levels and types of aha — not easy to achieve, given the high number. One of my favourites made good use of the decorated setting. The five metapuzzles that followed were solidly rigorous, and led smoothly to a satisfying multi-step endgame.

As always, Nomis Piy makes excellent use of its puzzle materials, with every detail — even those that appear merely decorative — being put to good use. This event’s endgame also felt especially accomplished, tying together many aspects of what had come before.

The Christmas theme was clear, but the game was secular enough that those of us who weren’t religious (including myself) didn’t find it awkward. The introductory and concluding videos were also very sweet.

Result: We were the only team to finish the game within the 60min deadline, but certainly not the only team to enjoy the event.

Nomis Piy – Finding Christmas


The Escape Artist – Operation Rescue Mid-Autumn

When: 15 Sep 2018
Team: Five people
Venue: Singapore Chinese Cultural Centre

I’d missed The Escape Artist’s previous bilingual event at the Singapore Chinese Cultural Centre, so I was particularly looking forward to this one. The bilingual aspect turned out to be irrelevant, as the puzzles were the same and the answers were still in English, with the only difference being the explanatory text. This does make sense for consistency and ease of implementation, but I did wish there had been some significant bilingual differences (like how SCRAP’s Japanese games sometimes use the Japanese language itself).

One might have expected such a family-friendly mass event to be light on puzzles. Although there were indeed a limited number of puzzles, they included a couple of rigorous and hence satisfying ones (of which my favourite made clever use of a cultural element and also taught us interesting facts about mooncakes). The metapuzzle was admittedly rather unsatisfying, but not to the extent of ruining the experience.

One pleasant (and surprising) consequence of the event’s family-oriented nature was how it allowed us to rediscover the simple childhood joys of arts-and-crafts and cute physical tasks like mini archery. There were also dramatic story-relevant moments that reinforced the overarching narrative and cultural theme — and were just plain cool. The atmospheric setting of the finale helped the event to end on a strong note, too.

Structurally, TEA demonstrated their usual strength of avoiding bottlenecks, with a non-linear main round spread out over several floors and a brief linear endgame. From what I saw, there didn’t seem to be much queueing, even though there were checkpoints which only allowed one team at a time.

Operation Rescue Mid-Autumn underscored how a participant’s experience can be elevated by more than the puzzles themselves, and illustrated how escape events can be a medium for genuine learning. I for one hope that TEA’s collaborations with the Singapore Chinese Cultural Centre continue. Though would it be too much to hope for a genuinely bilingual game someday, with two separate language options..?

Result: Rescued Mid-Autumn, and had a lot of fun in the process.

The Escape Artist – Operation Rescue Mid-Autumn

The Escape Artist – Iridian Legends

When: 25 Mar 2018
Team: Four people
Venue: *Scape

Another event by The Escape Artist, another interesting structural variation. The Escape Artist’s events are really worth following not just by escape enthusiasts, but potential game organisers. This time, instead of the usual linear structure, there were three gameplay areas that could be tackled in any order. So instead of having all the teams in Area A while Areas B and C wait empty, there were teams in all areas at the same time — allowing more people to take part than would have otherwise been the case.

The puzzles themselves were a mixed bag. One area had fairly context-free individual puzzles but a fun metapuzzle. Another had a well-woven first set of puzzles but a bizarre and disappointing final puzzle that threw off a lot of teams, including mine. The third had tiered difficulty, like the previous year’s event, and a nice mix of puzzles with generally cool ahas. (It probably helped that we ended up choosing the most difficult and therefore most interesting route, though as before, it wasn’t obvious (unless you thought hard about the meta-theme) which choice would result in easier puzzles.)

In a tie-up with AR game company HADO, the final boss fight was completely non-puzzle-related but fairly amusing to watch.

This was the second tie-up between TEA and this particular pro-family organisation, and there were some clever reveals at the end, when they were going through the puzzles and answers — the need for resource management and certain in-game choices, for instance, had thematic significance. Here’s hoping the partnership continues if it allows TEA to continue bringing us such events.

Result: Made it to the showdown with the final boss but didn’t emerge as overall victor.

The Escape Artist – Iridian Legends

Lockdown – Code of Silence

Lockdown is running this again on 23 June! Get tickets here

When: 17 Mar 2018
Team: Five people
Venue: Battlebox, Fort Canning Park

I always appreciate site-specific escape games, and it was a plus that this took place in the air-conditioned Battlebox, haha. As usual, Lockdown/ThinkOut did a solid job with the scene-setting and costumed actors. Despite the maze-like nature of the Battlebox, it wasn’t too hard getting around and finding what needed to be found, either.

As for the puzzles themselves, there was generally a good level of integration with the existing exhibits — with the exception of one puzzle that remained unsatisfying even after learning the right answer, and another that was a bit search-y and tedious. One highlight was a puzzle that made direct use of a team member, in a callback to the very beginning of the event.

The final metapuzzle was well-executed and impervious to brute-forcing, which I  appreciate; the finale itself was cute and thematic. A solid event, even if the puzzles weren’t necessarily a highlight.

Result: Succeeded in sending off the code word before time ran out.

Lockdown – Code of Silence

Nomis Piy – The Extraordinary Tea

Nomis Piy is running this again on 10 March 2018! Get tickets here

When: 16 Dec 2017
Team: Three people
Venue: Greenwitch Cafe, Solaris

Singapore’s most reliable escape game provider continues to innovate. Nomis Piy’s latest event had a refreshing new format: small teams (two to four players), a setting in an actual cafe, and puzzles that were delivered to your table by “waiters”, course by course. There was also a generous 90-minute time limit, and the organisers encouraged participants to take their time rather than rushing to finish.

All of this made for a more relaxed experience than usual, particularly as there was no need to leave your seat. The clear game structure gave you a decent idea of how far along you were, and the largely linear progression suited the smaller team sizes.

The puzzles themselves were delectable (sadly not literally), starting with straightforward appetisers and moving on to meatier ones. Nomis Piy’s strength of reusing puzzle components shone brighter than before — this is one of my favourite aspects of their events, and it’s exciting to see the new ways in which it’s done each time.

What I loved about this event, in particular, was how some puzzles made use of the cafe theme in innovative and exciting ways — there were several cool ahas that relied on the physical setting of the game. The endgame was a real treat, with a completely unexpected moment that elicited spontaneous “wows” from us.

On a side note, it was indeed extraordinary to see the difference that higher production values could make: various puzzle pieces were mounted on cork or foam, and although that must have been time-consuming, the pleasingly tactile feel made the puzzles more fun than if we had just been shuffling slips of paper around.

Overall, experienced teams might have found the game simpler than usual. But that didn’t affect my own enjoyment, and probably improved the experience for less experienced teams.

Nomis Piy indicated that there might be a sequel if response was good. This particular event didn’t sell out, which I think is a huge shame — let’s hope that, if a sequel does materialise, more people will partake of it.

Result: Had a good meal. We ate it rather quickly, finishing in under 50 minutes, but were certainly satisfied.

Nomis Piy – The Extraordinary Tea

Lockdown – Artefact Tempus

When: 11 Aug 2017
Team: just me
Venue: Asian Civilisations Museum

Held at the Asian Civilisations Museum as part of the Civic District Outdoor Festival (though the game took place inside the museum), Artefact Tempus was interesting to me chiefly as an example of how escape events have become mainstream — a trend that should hopefully aid the industry’s survival.

The 40-minute game was compact (some would say too compact) and beginner-friendly — in the case of one puzzle, perhaps too easy, resulting in my overthinking it. Some puzzles made better use of the exhibits than others. I did like the neat metapuzzle, and the use of physical props in the endgame provided a nice concluding flourish.

But ultimately, this was a free event, with added freebies upon completion, and so there really wasn’t anything to complain about.

More than that, I appreciate the very existence of the event. It demonstrates the willingness of large institutions to partner local escape room companies (this wasn’t the first time ACM had done so, either). It could have introduced escape games to several beginners, generating more interest in the genre. It did actually make me more interested in revisiting the ACM in my own time. I’d also love to see more site-specific partnerships between escape companies and venues such as museums, which seem particularly fertile ground for puzzles.

Result: Got to the treasure in under half the allotted time.

Lockdown – Artefact Tempus
[Facebook post]

S-capegoats – NS-cape

When: 22 Jul 2017
Team: Four people
Venue: TÜV SÜD PSB building

With the holding of their first (and hopefully not last) escape event, the guys from local escape room review blog S-capegoats proved that they’re impressive not just as players, but also organisers.

The greatest strength of NS-cape, for me, was the rigorous adherence to theme and narrative (perhaps unsurprising given that NS wasn’t all that long ago for the organisers). I haven’t undergone NS myself, but I appreciated how both the overall hunt structure and the individual puzzles were tied closely to the NS experience. This extended to various sub-spaces in the game and the roles of the facilitators, and culminated in an endgame that was clever, fun, and satisfying on several levels.

NS-cape had one of the most layered structures I’ve seen, which broke the game up into manageable stages and constantly provided a sense of progress. It also enabled teams to keep rough track of how far along they were.

As for individual puzzles, there was a pleasantly wide range of formats and ahas, and even some fun hands-on aspects. There were a few bumps along the way, including the repetition of one sub-puzzle mechanism, but the standard was generally high. One memorable puzzle was frustratingly tedious, yet nevertheless so thematically justified that you had to forgive it (and it contained a clever twist, too). Other highlights, for me, included an early puzzle that made clever use of the background setting, a rigorous mid-stage puzzle with several mini ahas, and the excellently hands-on near-final metapuzzle.

Overall, the experience was tough yet rewarding, and worth remembering fondly. Perhaps a bit like NS itself?

Result: Managed to ORD just seconds before time ran out.

S-capegoats – NS-cape